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By now, the United States of America is the only Allied nation left to challenge the Axis. Japanese advance units under General Kuribayashi and German Panzer divisions under Field Marshal Manstein surround Moscow, but the battle for control of the city turns into a three way brawl with German and Japanese units each vying for control of the city. With Great Britain defeated, Germany is able to turn its attention back to Stalin and the Soviet Union.
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While Germany deals with partisan resistance, Japan invades India to crush the last of the British forces under the command of Wingate. With Rundstedt invading from the south and Rommel invading from the west, Operation Sea Lion proved to be a success, forcing the British to surrender. The failed invasion at Normandy not only prevented the Allies from opening a new front in the war, it also oversaw Germany's plans to invade Great Britain. The Battle of Normandy still happens however, the landing beaches have unfavorable terrain and the Germans' counterattack is successful. Meanwhile, in the Pacific War, Japan manages an invasion of Australia, leaving the Americans without a staging area in the Pacific (it is also suggested that the attack on Pearl Harbor was more successful, with the fleet being sunk in deep waters rather than in the shallow waters of the base).
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With the fuel-rich Middle East in German hands, Germany wins the decisive Battle of Stalingrad and the following year, the endlessly supplied Panzer units crush the Russians at Kursk, effectively sealing the fate of the Eastern Front. Having driven out British forces in the Mediterranean, Rommel and his Afrika Korps win the Battle of El Alamein, pushing the British all the way back through the Suez Canal. The campaign begins with a tactical German victory in the Battle of Crete. Playing as the Axis leads to an alternate history of WWII, based on what-if scenarios. Gameplay proceeds as usual until a victor is decided by the victory condition of either destroying all enemies or capturing a set percentage of cities, if that option is set. When playing on a randomly generated map, each player always starts in random locations on the map with the iconic setup of a primary Corps HQ building, some bunker defenses, and a supply depot truck.
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Axis & Allies' built-in random map generator then procedurally generates the map according to the terrain options selected. mountains, forests, sand), how much money and experience points each player starts out with, and many other options. desert, jungle, grassland), what land features are present on the map (e.g. For randomly-generated maps, the player is allowed to choose the map's biome (e.g. Both randomly-generated and pre-built maps allow up to 8 players, and are played with the computer or online with real players.
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island, coastal region, desert, forestland).Ĭustom battle is a game mode in which real-time strategy battles are played on either a randomly generated map or on a pre-built map. In addition, these battles take place in the appropriate biomes of the contested territories (e.g. A special feature is that if pieces converge to attack from multiple territories, forces appear in the corresponding directions in the battle. infantry, mechanized, armor, air) that each player is able to deploy. Furthermore, the particular types of pieces contesting a territory restricts the types of units (i.e. The quantity of military pieces attacking and defending a territory determines each player's starting money and starting forces in the RTS battle. These battles procedurally generate their maps from the board game state. In contrast, 'RTS battles' are fought using the normal real-time strategy mode. Probability of victory is based on army sizes and technologies researched by the attacking and defending armies. 'Quick resolves' are computerized simulations of the battles and the outcome is immediate. Battles that occur are chosen by the player to be fought in either of two ways: as a 'quick resolve' battle or as an 'RTS battle'.